Here, I am going to tell you how to make a 3d-model-object-collection.
[1]Open or reset 3D max,click on geometry>box,drag it to on top view port of size,l:40, w:40, h:40.

[2]Open the modifier list,pick the mesh smooth modifier and apply on it

[3]Click on geometry>cylinder,drag it to on top view port of size,radius:40,h:40.

[4]Open the modifier list,pick the mesh smooth modifier and apply on it

[5]Then, Click on geometry>sphere,drag it to on top view port of size,radius:16.75,segmebt:32.

[6]Pick up a plane drag it to on top view port of size,length:371,width:328.

[7]Select box, Open the material editor or press M,adjust the first specular layer
Level:59, glossiness:50, Anistropy:30
Second specular layer-Level:61, glossiness:25

[8]Open the map,click on BUMP, select bitmap{i took brick map} and apply it.

[9]Select the cylinder, Open the material editor or press M,adjust the first specular layer-Level:52, glossiness:41.
Second specular layer-Level:32, glossiness:22.

[10]Open the map,click on Diffuse color and select map checker and apply it.

[11]Select the sphere, Open the material editor or press M,adjust the first specular layer-Level:44, glossiness:33.
Second specular layer-Level:40, glossiness:69.

[12]Again Open the map,click on BUMP and select bitmap of your choice and apply it.

[13]Select the plane, Open the material editor or press M,adjust the first specular layer-Level:45, glossiness:51.
Second specular layer-Level:41, glossiness:0.

[14]And in the last,click on refraction and select reytrace of and apply. it.

[15]This is the final image.

3d model object collection|Free 3d studio max tutorial